Unit 12 – PART I

Topic: Nightmares & Dreamscapes

Project Duration: 3 Weeks

Submission Date: Monday 4th January 2021

First Idea: Oedipus

Proposals


The theme of unit 12 is Nightmares & Dreamscapes. First, dreams can be divided into two categories. The first is what I actually shape at night, and the second can be interpreted as what I want. to do or be in the future. I understand the theme as ‘interactions with viewers and players’. Through three weeks, I want to develop game which provide immersive and interactive contents to players. How to do primary research? Through this project, I will make my dream diary as my primary research source, or to interview with professors related to dreams and psychology. As secondary research, I can research some abstract artists such as  Salvador Dalí or René François Ghislain Magritte who got inspiration theirs artworks from dream.

Who are your target audience?

The game player must over 15 years old. Due to the fact that story oedipus is sexual and bizarre. I personally believe everyone who encountered the story oedipus may feel appealing. Because normally the age between three to five, children encountered oedipus symptoms when warning father and love mother.

How have they influenced your idea?

I briefly read the book ‘Die Traumdeutung’ (dream interpretation) which was written by psychologist Sigmund Freud. The book says dreams reflect hidden human desires mentioning the story oedipus. Most of them were sexually related.

How will you engage with them?


Everyone has a secret. The deeper the secret, the more reluctant to think. As these secrets come true through dreams, desires are resolved. I think that expressing the most representative ‘sexuality’ in a dream through a game can create a more bizarre but dreamy atmosphere.

What research have you looked at?


In order to understand the basic definition of dream, I watched ‘Dream’ in Netflex’s explained brain. Through this, a dream is a phenomenon in which the images seen during daylife become phenomena in dreams. In addition, I learned about the works of the theme of dreams and dreams for the survival of animals. The interpretation of dreams differs from country to country and from time to time. By limiting the interpretation of dreams to regions, I intend to study by dividing the dream culture of Europe and the dream culture of East Asia. In this course, I would like to study the European psychologist Frued and the Asian Lao Tzu. In terms of time, pre-historic people interoperated the dreams as god’s revelation. However, nowadays, even still there are uncertainty of the existence of dreams, scientists believe dreams is for refresher for the daylife.

What contexts have been explored?

Ben gave me a such a great example of European dream illustration by Spanish artist Goya. Many observers believe that Goya intended to depict himself asleep amidst his drawing tools, his reason dulled by slumber, bedeviled by creatures that prowl in the dark. Such creatures that appear in this work are often associated in Spanish folk tradition with mystery and evil; the owls surrounding Goya may be symbols of folly, and the swarming bats may symbolize ignorance. 

I compared Goya’s illustration to east Asia, especially Chinese illustration ‘Dreams of butterflies’. In the illustration, one man called Lao-tzu (famous philosopher) is sleeping on the stone dreaming butterflies. The illustration can be interpreted in two ways . First, Lao-tzu himself became a butterfly. The second interpretation is that butterfly found Lao-tzu sleeping.

How it has guided you in your plans for engaging with an audience?

To the audience, sharing my ‘dreams’ is not easy. However, I thought it would be possible to create more immersive contents using if each dream was directly experienced trough the media of the game. I’m planning to make one-person game using Unity or Unreal engines.

What is your idea?

Write a bullet point list of the different sections you will need

Create a timetable for the entire project

Week one – Conceptualisation & Proposal

I will research terms nightmares and Dreamscapes respectively using oxford dictionary. I will read the articles of dreams in both artistic and scientific perspectives. Furthermore, I’ll start writing my dreams diary to use them as primary research. After research, I will develop my concept designs.

Week two – Design

I will start developing my game using Unity or Unreal engines.

Week three – Realisation

As the most crucial aspect in unit 12 is interactions with audiences that I chose, I can let people to play my game and to get feedbacks.

Briefly explain how this will all be shown in the sketchbook and blog.

Explain if it will be animation, live-action, game trailer, character reel.


How long do you estimate it being?


As indicated in the project proposal, the project will last for three weeks.


Second Idea: Nationalism destroys individual personality

Proposals



At first, I tried to create a game based on the story of Oedipus. I thought that unique storytelling could make an interesting game, but I wasn’t able to make the story of Oedipus into a game, so I changed the theme. The new theme is’Nationalism destroys individual personality’.

Who are your target audience?


The players in the game are those of the overstated countries or countries around them. For example, South Korea and North Korea, and East and West Germany in the past.

How have they influenced your idea?


I read the book ‘The Wave’. Where does nationalism come from? Students were criticized by reflecting the whole Nazis as an example of how poorly individuals could be swept away by collective madness and adjusted according to the will of the powerful through the tricky play of power.

In my second book, I read Oliver Huxley’s ‘Brave New World’. The book shows that people’s choices and free wills in the world in the work and thoroughly brainwashed, and they are not even aware of it. People perceive it as wonderful new world, saying that even though the dignity, responsibility and ethics of life are neglected, they seem plausible.

Secondary researches – the wave, Brave New World

What research have you looked at?

How will you engage with them?

One of the characteristics of nationalism is that it always makes certain enemies. The Nazis, for example, placed the socially weak as enemies such as disabled people or Jews. In another example, most East Asian countries promote nationalism by holding back each other ex) South Korea enhances the power of the central government by criticising Japanese and Chinese controversial issues.
In my case, when I’m doing social network services, I tend to think more about emotions rather than thinking through the overall causal relationship of controversial problems. The game I’m going to make is to help me understand the world from a more diverse perspective.

Explain if it will be animation, live-action, game trailer, character reel.

What is your idea?

I will make First-Person VR game .

What contexts have been explored?

How it has guided you in your plans for engaging with an audience?

Write a bullet point list of the different sections you will need

Create a timetable for the entire project

Briefly explain how this will all be shown in the sketchbook and blog.


How long do you estimate it being?

Including Christmas break, I have five weeks. Originally I have three weeks.

Enemy characters design

After I removed the wings of the chicken, I created the animation in Mixamo and exported it to Blender again. Another problem arose. After creating the character in Blender, you need to resize it before exporting it to Unity. However, when resizing the animation produced by Mixamo, the same problem as the video above occurred.

The unit’s ultimate goal is a game, not an animation, so each movement had to be related to the game. For example, it was necessary to separate the running movement, walking movement, pecking movement, breathing (idle) playing to the left and playing to the right. Also, the motion of the first frame and the last frame had to be the same. Because, for example, during Mario game play, if the player presses the’Space bar’ to jump, but the last frame of the jump is not landing, Mario will float in the air for a while and suddenly appear from the ground.

* In the photo above, the chicken sticker turned purple, because I was using Bootcamp to transfer from Mac to Window and the sticker JPG that was only on the Mac did not go to Windows. When making a game, the Unity system will change purple to white.
When creating a game using the Unity Engine, there is no need to export each movement separately. As in the above video, even if I put each movement in one video and export it to Unity, I can separate each movement in Unity. To do this, I had to write down the start and end frames of each movement in a notebook.
The advantages of animation using Blender over animation using Mixamo are as follows: 1. If the character is not a human being, Mixamo cannot find the desired movement. 2. It is possible to work more easily because there are almost no errors. 3. In Blender, I can modify frame by frame to make the most of the details, giving viewers the feeling of applying physics (est.
When the chicken jumps and lands, the chicken crests and feet sway slightly).



After completing the basic setup, I made a simple game. Each controller has a corresponding simple box hand. Rigidbody, sphere collider, and XR grab interactival were added as scripts so that the object is picked up when the’Trigger’ button of the VR controller is pressed. The trajectory and gravity of the ball were applied differently depending on the weight set on the object. In addition, it is characterized by being able to pick up the ball alternately with the left and right hands using the controller. The current shortcoming is that the player cannot move unless the player directly changes the position of his body. Therefore, the VR controller will be used to set the player to move its position or turn his gaze.

Players can now move freely using lasers and teleports. The small problem was that when the laser was lit on a red ball, the blue cylinder shape was deformed.
The concept of the game was simply realised in Unity Engine. I expressed that chickens wanted to come out of the coop, but couldn’t. I guess people are no different from chickens. Invisible oppression, such as the social surveillance system, controls individuals and takes freedom. The purpose of the chicken coop is for people to eat chickens in the end, and I thought it was the same reason that the used parts were replaced after humans were used as parts of devices in society.
* As in the VR video above, each chicken is designed to follow the given actions, but the arm movement unconditionally follows the player. Therefore, the chicken’s arms will all move or not move at the same time. Using these elements, I can create a third person chicken escape game. 1. Set the location of each chicken differently. 2. When the player plays, the chickens all move at the same time, so the role each chicken can play will be different. For example, there is no fence in one coop, so the chicken in that coop can remove side fences for other chickens after leaving the coop.

I produced the final game. In the previous prototype, the chicken’s lively expression was obscured by shadows, so a light was placed in front of the chicken coops. By applying physics and’XR Grab’ to the cage, I can now grab and throw the cage’s fence with a VR controller.
Regrettable point: 1. It is regrettable that UI design, one of the important elements of game production, and related game research were not conducted. 2. There is no specific goal of the game, moreover there is no beginning and end of the game.
3.The game was designed to end when the cage was removed from the chickens, but in time it was impossible to realise. 4. It is regrettable that the animation in the chicken coop and the animation after it is removed from the coop are the same. If there is time, I want to design the chickens to’jump’ if they move away from the coop. 5. I inserted 3D hand so that the player can check the position of player’s hand in his VR environment. But I didn’t apply animation to the hand though.


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