Project Proposal
Project Brief – Fixed
Idea starts
Book Rashomon(1915) and its illustration Movie Rashomon(1950)
Akira Kurosawa was one of those artists, filmmakers, and he produced the movie ‘Rashomon’, inspired by the short stories of ‘Rashomon’ and ‘In a Grove’ written by Akira Kurosawa. It was interesting to see one incident from different perspectives and the contradicting truth. I plan to implement this again into virtual reality.
According to the book’VR business’ and’The humanistic imagination of cognition and experience opened up by a scary but attractive virtual reality (VR)’, virtual reality is suitable for realizing an’immersive experience’. Here,’experience’ means’experience with the body’, and I found out that vr that stimulates haptic senses and realizes 360-degree visual illusion is specialized in experience, rather than simply immersed in the TV screen by looking at the screen. I will make a virtual reality game that accepts one event with each gaze, and I will prove the shortcomings that the objective data may contradict depending on the difference in perspective.
Mind map & Inspiration Board
In the inspiration board, I approached in a more fine-artistic aspect. The overall game style was inspired by Ralph Steadman, an American illustrator who emphasized bold ink touches and colors like Quentin Blake. Sometimes exaggeration helps reducing time increasing bizarreness. Game characters were inspired by the anatomical decomposition features of Scottish painter Ken Currie. It would be interesting to apply death and corpse elements to game characters.
The story of the game will use one of the Aesop’s fables from ancient Greece. The humorous criticism of humans through animals was interesting. I thought this had to do with humor, so I was inspired by the humorous criticism of the Chinese government and human being by Chinese painter Yuan Min-jun. Finally, I was inspired by the’Distorted Image’ of British painter Francis Bacon. I thought that if the ‘distorted image’ was implemented in the game, each character would unintentionally distort the memory in order to benefit from his or her statements, making it more emphasized.
Contact sheet – Primary research – Humor and Satire
One of my favourite works that he has created is ‘Human Beast’, which are a status that has a laughing human face in the front view but attaches an animal face behind. I thought the theme of statues is connected to the concept of, Rashomon effect.
Memory – Manipulation – Secondary research
Here is the one sentence that came across to my mind – “Many people believe that memory works like a recording machine. But decades of works of psychology has shown that this isn’t true. Our memory is reconstructive. Memory works a little bit more like a Wikipedia page: You can go in there and change it, but so that other people.”
The core of the Rashomon effect is cognitive subjectivity or unintentional lies, but I think it is also related to memory distortion. In particular, the distortion of memory manifests itself in intensely stressful situations. For example, those who have been severely tortured cannot properly remember the face of the torturer.
Artist research week
Rashomon Report

Deformation Reports

Detroit: Become Human and the type of game that I want to develop
Compared to other games, Detroit-Become Human’s player has succeeded in implementing hundreds of different stories despite requiring less intervention in the game.
The following are the advantages of an interactive movie type game applied to virtual reality.
1. Increase the sense of immersion than existing VR games
-Existing VR games demanded dynamic movement from players with the advent of VR controller. During this process, I felt a lot of fatigue and dizziness, and it was difficult to focus on the content. (Super Hot, Beat Saber)
2. Reduce the time for VR game production
-Simple Interaction movie game is simple to produce because it is a form in which the corresponding animation is implemented when a designated key is pressed. After making long-term animation in 3D software, we will make key corresponding to long-term animation in game engine.
Story Choosing
I found that there a lot of versions of ‘The man and the lion’, but I chose the story of Jefferys Taylor as the story contains the afterwards story: If the man was more wiser.
The Man and the Lion – Jefferys Taylor
A MAN and a lion once had a dispute,
Which was reckoned the greatest, the man or the brute,
The lion discoursed on his side at some length,
And greatly enlarged on his courage and strength.
The man, one would think, had enough to reply
On his side the question, which none could deny;
But, like many others who make a pretence,
He talk’d perfect nonsense and thought it was sense.
“So,” said he, “don’t be prating, look yonder, I pray,
At that sculpture of marble, now what will you say?”
The lion is vanquish’d; but, as for the man,
He is striding upon him; deny it who can.
“But pray,” said the lion, “who sculptured that stone?”
“One of us,” said the man, “I must cand’dly own;”
“But when we are sculptors,” the other replied
“You will then on the man see the lion astride.
The man might have added, if he had been wise,
“But a beast cannot sculpture a stone if he tries.”
That sufficiently shows where the difference lies.
Moral
“It all depends on the point of view, and who tells the story”.
Corresponding illustrations
Samuel Croxall (The Forester and the Lion) C. Whittingham Thomas Bewick (The Forester and The Lion) Jefferys Taylor Crane Poetry Visual
In order to sculpt characters in the 3D format, I need many details of the story as possible so that make the closely corresponding characters. However, each story has small details; I need to combine them as one. First of all, the man who mainly wears hat with an ordinary medieval cloth (there’s no clue that he is a middle age person)was a forester.
In the illustration, he wears clothes that come down to the hips and sometimes wear a hat. Statue on which placed the statue of a man striding over a vanquished Lion represents Hercules fight against Nemean lion. +The status was made out of marble stone.
There is a future story assumption; (The man might have added, if he had been wise,
“But a beast cannot sculpture a stone if he tries.”
That sufficiently shows where the difference lies.) I can include this verse on my game as well.* Entire pictures were came from the website (FABLES OF AESOP:
https://fablesofaesop.com/the-lion-and-the-statue.html where shows Aesop stories in a different version.
VR Game Synopses

Character design – MAN
MAN thumbnail sketches

It was difficult to predict the character’s personality. Only the man’s job was revealed, and factors that could predict the man’s name, height, and appearance were not disclosed. Aesop’s fables, which include’the man and the lion’, were written by Isoft, a slave and storyteller who lived in ancient Greece. Also, seeing that marble statue about Hercules kills a Nemean lion, one of the twelve trials in the story, it is possible to create a character based on Greek and Roman mythology.
What I felt while drawing the thumbnail sketch is that the more the character wears clothes with a complex structure, the more the character’s essence becomes blurred. The reason why the second character with furry hat is appealing is that he does not wear a top and wears simple shorts.
Problem
*The men in the above photos are the result of searching for men in India, Pakistan, and Turkey-based people: because the fact that distribution of Asian lions in the past was mainly in India, Pakistan, and Turkey.
Solution
Character design – LION
As with man’s character creation, if a character uses a specific region, language, etc., it knows what will disrupt the character’s overall concentration and identity. As the man and the lion are universal regardless of race, my goal is to form the most universal character representing each.
Problem:
Before making lions in the early days, I looked at the distribution and types of lions. Most lions inhabit Africa, India, and rarely in the hotter regions of Europe in the past. Lions, which are distributed only in southern Europe such as the Iberian Peninsula, southern France, Italy, Greece, and Macedonia, are classified as European lions or generally Asian lions. Lions in the Aesop story and Greek mythology are also likely to be Asian lions.
However, when designing the character, I considered the distribution of lions around the modern era, and mostly considered only Indian or African lions. Thus, as a male character corresponding to a lion, I designed the background of 19th-century Europeans, such as the British army that occupied India in the past, and the British, France, Germany, Italy, Portugal, Spain, and Belgium who divided Africa. Or, it was designed in anticipation of the faces of indigenous peoples who existed like lions before, which was designed as a Turkish Indian male.
Even this historical approach was good, but it was unreasonable to design based on historical facts, and there was a setback in the overall character formation. Moreover, I found it could be controversial issues al well.
Solution:
In addition to the man, I designed the lion with the most universal image in mind.
3D Weight paint based drawing
Problem: What I drew by mistake was the forelimb muscles. When I couldn’t find a specific one of the forelimb muscles in the artist’s 3D model at the time, I painted it in green, which I think is an obvious error. The role of the forelimb muscles is important due to the nature of four-legged animals. If the muscles are as soft as the lion’s nasal cartilage, the lion’s leg muscles will rupture in the rough ground impact.


While drawing, I felt that the lion’s neck muscles are thicker than I thought. The neck is the same as the weakness of almost all animals, so I think the neck muscles are developed. As an example, when a person feels a threat to life, the neck is unconsciously contacted with the shoulder as much as possible to minimize the area of the neck to protect it. When it comes to lion, the lion’s body balance is lowered, and the neck and vertebrae are aligned, or the position of the cervical vertebra is lowered to minimize the attack surface.
Disadvantages: Due to the limitations of 2D drawing, it was regrettable that the lion muscles and bone structure could not be seen from various angles.
Game concepts sketches
I drew the memory of a man and a lion, respectively.
Men’s Memories: “The only clever animals that can kill themselves are humans. I will take my own life here and prove that humans are smarter than lions.” -Man commits suicide
The Lion’s Memory: “Man is stronger than a lion in terms of power”-Lion’s attack, man’s death
In this story, the objective data(fact) is that a man dies. However, it is not known whether the man killed himself or whether the lion killed the man. If the man’s testimony is true, the man won the conversation with the lion. However, if the lion’s testimony is true, the man is simply miserably killed by the lion.
This story closely matches the director Akira Kurosawa’s movie,’Rashomon’. Even in the film, there is a conflict between the statement that Samurai took his own life and that the thief or the samurai’s wife killed the samurai. The man in ‘the man and the lion’ and the samurai in ‘rashomon’ have a general goals of lying to profit from each claim, but their ultimate goals are different: In order to win the debate, restore the samurai’s honor.
3D character creation
1. Modelling
Create the big part first
Disadvantages: I don’t know how to use the mirror modifier, so it was regrettable that I made each of the four legs of the lion separately. (If I make a human skeleton without a mirror modifier, it can be difficult to insert a bone into a character in an auto rigging program such as mixamo because the symmetry is in not right position.)
Problem
Good: With the help of Mr. Tom, I was able to create a creature’s mouth. After leaving a slight gap between the lion’s upper lip and lower lip, it proceeded to create a space inside the mouth. In the last unit (unit 12), the character’s upper lip and lower lip were stuck.
1-2. Create the second (detailed) part
What I liked about the lion design: I think the lion appearance sculpting was very successful. Even this was the first time to create a quadrupedal animal as an example of using 3D software, but it was successful. In Unit 8, the first time I sculpted a lion’s face for gargoyles and grotesque. At that time, the sculping skills were not good, so the shape of the animal came out only when facial features were emphasized in a grotesque manner. This time, the lion of unit 13 was able to produce the shape of a lion without emphasizing the facial structure.
Unlike 2D drawings, when creating a character in 3D, it was tricky because it had to consider the xyz axis at the same time.
Points to be supplemented: The character appears to be a lioness, not a lion. I can use hair particels to make a lion’s raven, but it is complicated to export to the game engine, and it can slow down the computer, so I didn’t make it.
MAN
After saving the male mesh as an Obj file, I exported it to Blender. I tried to smooth the surface using a subdivision surface, but I thought it would be difficult to do the texturing because the number of particles was too large like a lion mesh. Instead, I applied a’smooth surface’ to smooth the surface.
https://www.cgtrader.com/free-3d-models/character/anatomy/realistic-white-male-and-female-low-poly
Wrapping
*Looking at the above two pictures, I can see that there are red lines in the mesh. If I cut those parts out with scissors, I can unfold the 3D mesh with 2D paper.
2. Poly-Colouring (UV Painting)
Problem: The problem I’m thinking is that when I set the mark seam to the mesh, I set the mark seam across the center of the lion’s face.
Solution:Next time I set the mark seam, I will exclude the mark seam from the facial features of the character.
The 3D man’s body was implanted with the skin of one of fashion models. *It seems to be a little unnecessary high quality though …
Problem: I had the same problem as a 3D lion. When specifying the mark seam, the high pixel image cannot be applied to the mesh as I set the mark seam across the center of the face. As shown in the photo on the right, the low-pixel image made the entire face looks hazy.
Lion’s eyes – Problem
Lion’s eyes – Solution
Rig + Weight paint
1-1 Weight painting 1-2 Problem 2 Without Weight paint – No Problem
This is because the basic human rig has a lot of unnecessary bones, and the overall size of the bones does not match the 3D man. Instead, I created a single bone in edit mode, then extrude it with’e’ to complete the man’s rigging. Then, after selecting the mesh and rig, I connected the mesh and the rig by selecting ‘press + P’-‘With Automatic Weight’. The rig was made in the simplest form possible. At unit 10, (Persephone) rigging was inserted into the human-shaped mesh, but the structure of the bone was too complex, and an error occurred. Also, I have noticed that there are drawbacks implementing complex rigs as animations, unless I am going to produce hyperrealistic animations.
The 3 pictures shown above are the man with weitpaint applied after rigging is finished. Due to the nature of the human body, the body(breast bone+pelvis) is relatively heavy and the limbs are light, so the range of motion is slightly different. I used weight paint to set the green part of the body to be heavier, and the limbs to be blue with lighter weight. But there was a problem. When I raised the arm with weight paint applied using the already made rig, the shape of the arm was distorted. On the other hand, there was no problem in man, where weight paint was not applied. Eventually I proceeded without weight paint.
3. Animating
No Mixamo
However, some problems arose. Here are the reasons why I didn’t used Mixamo
:
1. If I use Mixamo-based animation, I can’t adjust the character’s facial expression. My animation tutor Ali said, the important part that should be well expressed in the game ‘the man and the lion’ is the variety change of expression of each character. In particular, I thought that the dynamic facial expression changes of characters (mouth movement + eye blinking, etc.) in conversation-based games are the key to enriching the fun of the game.
2. Mostly, Mixamo provides short animations. At the time, I didn’t have the technology to allow a single character to perform multiple short animations. (But now I know how to do perform different motions in one character).
3. Since I had already downloaded 3D Man from the website, I wanted to create at least anime by myself.
Man animation reference filming
What I felt: It felt unnatural to see my recorded voices and movements more than I thought. Certainly the movement was clumsy, but there was no alternative.
Regrettable point: 1. To make the male animation in detail, I made more than 14 bones in each of man’s left hand and my right hand. However, if I invest too long time to produce animation, it seemed that I would not be able to produce a proper game due to lack of time. Therefore, animation was used on the finger only when the man pointed at the marble statue and when the fist was held.
2. I couldn’t set the hierarchy in bone formation for animation production, so I sometimes had a hard time producing continuous motions.
Animating – Shape Keys
*The picture on the left is an animation using shape keys, and the picture on the right is an animation using rigging.
How to make facial animations using shape keys?
1. After selecting the mesh, select the Object Data Properties menu in edit mode.
2. Check if the value of shape keys is 0.
3. Select the particles to be animated.
4. Drag the value of the shape keys to 1 and move the selected particles.
5. An animation between 0 and 1 is created.
Facial animation using Shape keys
I created four shape keys: talk, shout, blink, and angry. It is advantage that the each facial expressions can be displayed at the same time, but if I set the value too high, man’s face could be distorted.
Man’s viewpoint
Lion’s viewpoint
Extra meshes
Failure – Cloth making
What I felt: I was the first to make 3D character’s clothes, so I’m not very good at it. In addition, a lot of time investment was required to implement medieval clothes.
Marble Statue
As for the man’s pose, one of the victory poses of mixamo was adopted, and the lion directly moved the rig to create a figure that was overpowered by the man.
I am very happy with the overall result. It is a simple pose, but it was nice to remind me of the image of a man stepping on a lion.
Environmental design 1 – 1
Problems & points to be supplemented: First of all, I thought that the width of the background was too wide, which could distract the concentration of men and lions. In particular, it was thought that the unnecessarily wide map hindered the effective display of what the game wanted to convey and the facial features of each character.
1 – 2
As I didn’t like the first background design, I made a second background design. Both the man and the lion are locked in small, narrow cells, respectively. Blocking them is the iron spear, which is an element that will help to effectively describe the change of emotions of each character. To the left of the man is a marble statue; It is a statue of a man trampling a lion. This statue is a material for a man to further reinforce the man’s argument in his conversation with the lion. On the other hand, to the left of the lion is a picture. The scene where a lion eats a man was depicted naked.
What I liked: It is more concise than the previous background design and seems to fit the theme of ‘Rashomon’.
Problems & points to be supplemented: The background design is still complex. Also, since the picture presented by the lion did not appear in the original’The man and the lion’, it would be better to remove it. Rather, it would be simpler and more fun if each character made their own argument with only marble statues.
Forest
Next I proceeded to weight paint. Although the size of the grass is relatively small compared to the size of the trees, I thought it might not look good in terms of aesthetics by hiding the animation of a man and a lion. The red areas in the photo above are areas that are set to be difficult to identify because there are little or no grass size. On the contrary, the blue area is a terrain with very high grass density and exists in a position surrounding a man and a lion. If different grasses have the same shape, direction, and size, it may be awkward to look at them, so we randomly set sizes from 30 to 50.
Problem – There was no need to make textures in Blender
I changed the background color to infer the overall mood of the game. If the background color, which was blue from the lion’s point of view, turns red from the man’s point of view, I think the player will be able to easily distinguish the two.
First Scene & Last Scene Design
1. Player Trusts Man-Ends with a statue of a man stepping on a lion.
2. The player trusts the lion-Ends with a statue of a lion eating a man.
3. The player trusts both-ends with a statue of a man and a lion fighting fiercely in equal positions.
4. The player doesn’t trust both-the man and the lion both end up seeing a statue that looks terrified because of each other.
UNITY or Unreal Engine 4 ?
In fact, I regret not choosing the’VR’ mode.
Basic VR settings
I have implemented a VR camera and a VR hand. The player’s right hand was set to emit a red laser beam, so that it could interact with objects through the laser. For example, player can pick up an object, attract a distant object like a magnet, or even press a button with a laser.
The above two pictures are part of the production process of the virtual reality game I made in Unit 12. Allows the player to pick up and throw objects. However, the ability to pick up objects will not be applied to this unit. Players will not need to play active and dynamic except clicking buttons. +
In the unit 12 game, the player’s hand was set in the shape of a cube, but this was not implemented either in this project.
VR hands settings – Problem
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class HandPresence : MonoBehaviour
{
public List<GameObject> controllerPrefabs;
private InputDevice targetDevice;
// Start is called before the first frame update
void Start()
{
List<InputDevice> devices = new List<InputDevice>();
InputDeviceCharacteristics rightControllerCharacteristics = InputDeviceCharacteristics.Right | InputDeviceCharacteristics.Controller;
InputDevices.GetDevicesWithCharacteristics(rightControllerCharacteristics, devices);
foreach (var item in devices)
{
Debug.Log(item.name + item.characteristics);
}
if (devices.Count > 0)
{
targetDevice = devices[0];
}
}
// Update is called once per frame
void Update()
{
if (targetDevice.TryGetFeatureValue(CommonUsages.primaryButton, out bool primaryButtonValue) && primaryButtonValue)
Debug.Log("Pressing Primary Button");
if (targetDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue) && triggerValue > 0.1f)
Debug.Log("Trigger pressed" + triggerValue);
if (targetDevice.TryGetFeatureValue(CommonUsages.primary2DAxis, out Vector2 primary2DAxisValue) && primary2DAxisValue != Vector2.zero)
Debug.Log("Primary Touchpad" + primary2DAxisValue);
}
}
The above letters are scripts created by Valem for VR hands. I still don’t know how to program myself, so I used his script. (Of course I typed it myself). What I initially wanted to implement was to change the player’s gaze by moving the joystick of the VR controller. In addition, the goal was to create a VR hand that can perform complex animations such as fist clenching and finger pointing. However, for some reason, an error occurred, and the hand-manufacturing of the complex structure was abandoned.
VR hand I’ve done so far
The script where the problem occurred
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class HandPresence : MonoBehaviour
{
public bool showController = false;
public InputDeviceCharacteristics controllerCharacteristics;
public List<GameObject> controllerPrefabs;
public GameObject handModelPrefab;
private InputDevice targetDevice;
private GameObject spawnedController;
private GameObject spawnedHandModel;
// Start is called before the first frame update
void Start()
{
List<InputDevice> devices = new List<InputDevice>();
InputDevices.GetDevicesWithCharacteristics(controllerCharacteristics, devices);
foreach (var item in devices)
{
Debug.Log(item.name + item.characteristics);
}
if (devices.Count > 0)
{
targetDevice = devices[0];
GameObject prefab = controllerPrefabs.Find(controller => controller.name == targetDevice.name);
{
spawnedController = Instantiate(prefab, transform);
}
spawnedHandModel = Instantiate(handModelPrefab, transform);
}
}
// Update is called once per frame
void Update()
{
if (showController)
{
spawnedHandModel.SetActive(false);
spawnedController.SetActive(true);
}
else
{
spawnedHandModel.SetActive(true);
spawnedController.SetActive(false);
}
}
}
Haptic Events
Blender – texture missing Problem, Solution
Problem – Transparency Lion
No Solution
Game Animation
After investing a long time, I succeeded in producing animation. It is not yet possible to interact with any mesh. The teleportation area that moves the location using the VR controller on the right was created, but it has not been applied yet. Although the texture was not applied and the background was not completed, it was very satisfactory because the main and sub characters were rendered clearly like the VR game Super Hot. Ali wanted strong lighting and a corresponding original background to make the game more immersive, so I plan to set the background to black so that the characters can feel more three-dimensional.
Lighting Problem
Script for Voice Over
Music & Voice Over
I recorded the texts in the script three or more times with different feelings. In addition, the voice effects when attacked by a lion and the voice effects when a man kills himself were recorded. Since the recorder was able to record the right and left separately, it was easy to produce a more three-dimensional sound.
Voice Over, Sound editing
What I felt: Although this is my first time inserting sound effects into a game engine, I am very satisfied with the disadvantage of implementing a good lip sync. But when I make my next game, I feel that I have to allocate enough time for voice over and voice editing.
Scene change Programming
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitch : MonoBehaviour
{
// Start is called before the first frame update
void OnTriggerEnter(Collider other)
{
SceneManager.LoadScene(1);
}
}
Regrettable point: The player cannot move from the lion’s point of view to the man’s point of view again. The main menu was made so that the game could be started using the same coding, but an error occurred and the first scene could not be produced. Players may feel uncomfortable because they have to move to the space where the code is applied, rather than the way the player interacts with the right controller. (Actually, as a result of having my classmates play the game, it was difficult for them to move from a man’s point of view to a lion’s point of view.)
Animation inside Unity
Like the animation above, if I select the loop function after creating a specific animation, you can create an animation that repeats infinitely.
Blood Particle system
What I felt: I am very satisfied with the fact that the blood effect produced a more bizarre and dynamic image.
Final Scene
One disappointment: Even if the player points to the one who finally told the truth, nothing happens because I haven’t produce a corresponding result. Perhaps the essence of this game is that nothing happens.
Final game playing
Final Evaluation
I applied for the university department focusing on VR and Games design. I thought about which of these two disciplines I should choose my career path, and by making my own VR game as this final project, I tried to find out about my aptitude and the current industry. Through Unit 13, I chose a course towards Games design. This was a very important unit for me, as it was a decision I made after experiencing the process of character design, game synopsis, programming, 3D character, and animation.
This project is also meaningful in that I learned C# more professionally. This is my third attempt for a Unity game using C#, and I learned more tips than the first. With this project, I became interested in computer languages such as Blueprint, Java, and C++ in Unreal Engine 4. From the first unit, my interest in fine arts started to be interesting in engineering studies such as computer programming. The advantage is that my perspective on art has expanded.
However, I have never neglected artistic and humanities research while conducting technical research. After reading Ryutosuke Akutakawa’s collection of short stories, I found out that among his works,’In a Grove’ and’Rashomon’ had a great influence on Akira Kurosawa’s’Rashomon’. Also, I have been thinking for a long time how to visualize the’Rashomon’ effect newly by linking the’Rashomon’ effect to memory variability and deformation transients. And my reinterpretation is as follows: Each character bears a testimony or memory in his favor. In this process, the elements you want to emphasize are visually distorted. This is why I investigated the effects of fashion and deformations in Europe in the 20th century.
From now on, I will describe my timetable, blogging, and final presentation. First week, I invested in coming up with basic ideas in Korea. At that time, I first became interested in’laughter’, which could have many meanings, and saw the works of Chinese artist Yuan Min-jun exhibited in Seoul. The face was exaggerated and distorted, and there were many humorous and satirical pictures of the Chinese government. I was very interested in the joy of humor, and I also investigated Aesop’s fables and Chagall, who painted Aesop’s fables. I enjoyed watching Akira Kurosawa’s’Rashomon’ at the time and had an idea to combine it with the presidency of humor.
In the second and third weeks, while reading a book on a related subject, I fell in love with Akutagawa Ryunosuke’s novel. At this time, I found the story of’The man and the lion’ as a result of researching because the theme of’Rashomon’ might have a great relationship with Aesop’s fables. From the fourth week, I started sketching the 2D character and drawing the muscles of the lion. In addition, we performed character sculpting using a blender. In the fifth and sixth weeks, the characters were textured and animated. From the seventh week, I started making games in Unity in earnest. From then on, I started watching websites and YouTube related to programming, and my interest in games grew. In Weeks 8 and 9, we implemented Blender animations in Unity. In the tenth week, we succeeded in implementing Fumio Hayasaka’s Tryst music into a game engine. Also, by programming, a portal that can be moved from a man’s point of view to a lion’s point of view was created. In the eleventh week of the last week, voice over was assigned to the game, and by using a haptic sensor, we experienced tricking people’s sense of touch with electric signals during vr games. The background of the game was created and the corresponding game atmosphere was also set in the eleventh week.
It was regrettable that I couldn’t write more detailed information on the blog because of putting a lot of weight on the game. In particular, there were large and small trials and errors in sending Blender’s files to the Unity game engine. However, before I even recorded the problem, I tried to solve it, and after solving it, I would forget the existing problems. Nevertheless, it is true that I wrote a blog faithfully to revive my memories as much as possible.
Virtual reality game production was more engineering and technical than other artistic fields. As a result, there were points that an excessively technical term or explanation of the process was unnecessary. To solve this, I have described my thoughts with a technical process. For example, I raised the subjectivity of the article by describing the problem of a specific technology, my thoughts, and solutions.
In the final presentation, I directed myself to play the game wearing a VR headset. It was a new type of presentation, so it was experimental and challenging. However, during the presentation, the technical defect of the VR device and the error that occurred when playing the game and sharing the screen were not expected. As a result, it cannot be said that it was an effective presentation. What I learned through this project is that when presenting media based on’Real Time’ such as games, playing a recorded copy of gameplay in advance is a more effective way to make a presentation. During the presentation, sometimes it was difficult for the listeners to understand as the presentation was made with an excessively technical name.
Presentation
Previous peer assessment for Pat
